Note: Beyond 100% Fertility, high Fertility Sensitivity becomes a bonus rather than a penalty. (GRF(F)) Growth Rate Factor(Fertility) = (Fertility ÷ 100% − 1) × fertilityFactorGrowthRate + 1 Fertility table For such cases highly sensitive plants are preferable. The table below lists the fertility of different terrains and other valid places to grow crops. Note that not all of the below support all plants - for example, trees cannot be grown in hydroponics basins, even though the basin's fertility is above their fertility requirement.įor normal growth rate, plants require temperature between 10 ☌ (50 ☏) and 42 ☌ (107.6 ☏). Plant growth rate drops by 10.0% for each degree Celsius below 10 ☌ (50 ☏), and by 6.25% for each degree above 42 ☌ (107.6 ☏). Plants will not grow when the temperature falls below 0 ☌ (32 ☏) or rises above 58 ☌ (136.4 ☏). The plant's info window will show 'Non-ideal temperature. Not growing.' If the temperature drops below -10 ☌ (14 ☏), the plant will either die or lose its leaves, depending on its type. This is obvious on trees, because it shows a new graphic with no leaves on it, but it actually applies to all wild(?) plants, including grasses. This may cause problems to inexperienced players, as it's unrealistic and the game doesn't give a hint on why colony's animals stop grazing and starve, the plants seem perfectly normal upon close examination.
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